Thursday Online Hackmaster Game
Sep. 8th, 2005 11:49 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
In tonights game I;
1. Talked to a soldier in a bar and learned some rumors.
2. Got convinced to rejoin the rest of the group outside the Keep.
3. Went back to the Keep to try and find a guide.
So I was in a tavern, flew to Camp, then flew back to a different tavern. That took 3 hours of real time. Three. Hours.
1. Talked to a soldier in a bar and learned some rumors.
2. Got convinced to rejoin the rest of the group outside the Keep.
3. Went back to the Keep to try and find a guide.
So I was in a tavern, flew to Camp, then flew back to a different tavern. That took 3 hours of real time. Three. Hours.
no subject
Date: 2005-09-09 06:57 am (UTC)Online
Hackmaster GameI think I might see the problem.
no subject
Date: 2005-09-09 11:23 am (UTC)But in this case our group (with EIGHT players and multiple NPC hangers-on) has no real leader and the GM isn't actually trying to guide us on a coherant story. We're basically being left alone to 'explore'.
Tent Pegs
Although I do feel Lurker's pain, though. Tent pegs, dude. Tent pegs.