Mar. 4th, 2009

lurkerwithout: (Cat Jedi)
Yeah, I know its no longer Tuesday. But remember me mentioning that whole No Sleep Read Webcomic Instead thing? Yeah. And now I'm at work with no game books. I meant to grab my ps238/Hero System book and make a kid Champions character, but I forgot. So instead I'm going to see if I can still do V:tM pc strictly from memory. After countless hours world building for my Phoenix By Night games I used to be able to. Anyone who actually HAS their books with them can feel free to audit. I'm basically going off my memories for 2nd edition stuff...

We start by picking a clan and concept I suppose. We'll go with my favorite clan Nosferatu and make him..an ex-cop? Sure. A cop with a temper too violent even for a World of Darkness police force. And maybe a drinking problem. Drunk on the job, killed a suspect in interogation in a way that couldn't be covered up. Kicked off the force, eventually on the streets, where he was Embraced by..some Camarilla Nos looking to build a brute squad...

So his Demanor will reflect that thugishness, while the Nature will be about the tarnished desire for jusitce buried deep, deep under the cynicism and anger...

Statwise you get 7/5/3 to assign to three types, Physical (Strength, Toughness/Con and Quickness/Agility), Mental (Intelligence, Will and Perception) and Social (Appearance (which is 0 for Nos automatic) and I forget. Two kinds of Charisma, so we'll call 'em Cha1 and Cha2). Each starts with 1 dot (except for Appearance for Nos).

For a street monster Physical is king so it gets the 7, Mental will take 5 and since it has only two to divide between Social ends up with 3. Put 2 into Str, 3 into T/C and 2 into Q/A. Then 1 into Int and 2 each into Will and Per. Then since I can't remember what they ARE, 2 into Cha1 and 1 into Cha2...

So:
Str: 3 T/C: 4 Q/A: 3
Int: 2 Will: 3 Per: 3
Cha1: 3 Cha2: 2 App: 0

Next is skills. Three types. I can't remember the exact ones, but the first is stuff thats easily self-taught (fighting and sneaking), the second is stuff that its best to have some instruction (shooting and driving) and the last is the higher education stuff (sciences and what not). They get 13/9/5.

I'm going to have to guess at exact skills. So same order as I wrote them. We'll go with a brawl of 3, a scrounge of 2, a streetwise of 3, whatever is sneaking of 2 and some kind of intimidation skill of 3.

Then firearms 3, melee 2, local history 2 and driving 2.

Lastly computers 1, bureaucracy 1, law 1 and 2 into languages.

Next up is either Disciplines or Backgrounds. You get 3 Discipline points to start and 5 Backgrounds. Our brutal cop friend will take Potence once and Obfuscate twice (since a Nos without Mask of a 1000 Faces at least is HARD). Then the Street influence twice, a point in Herd (a string of intimidated hookers) and two points in Contacts (old cop buddies).

Virtues are next. Courage, Consience and Self-Control. I don't remember how to figure them out but I think I spread seven points around. But I'd want Courage high (4) and Consience (2) and Self-Control fairly low (1).

Willpower equals Courage to start if I remember. Path of Humanity is Consience and Self-Control. A lowly 3. Our guy bought no Generation as a Background so he's 13th. So his blood pool is 10 max and he can spend 1 per round. Merits and Flaws I no where near remember them all or their values. I also have Freebie Points. I can't remember if its 10 or 15. I'm going to say that either way I've got a generous Storyteller so it will be 15. Virtues IIRC were 4 points each. We'll bump Self-Control and Courage 1 each. Which bumps Willpower to 5 and Humanity to 4. That leaves 7 freebies. Stats are 5 each, Skills are 3, Disciplines are 7 and Backgrounds are 1. And Willpower is probably 2. I think. So I'll bump that T/C up to 5 making him one tough son-of-a-bitch. Also any stat or skill above 3 I believe I have to take a specialization for. We'll go with..tireless? That sounds right for whatever the endurance stat is. Maybe its Endurance? I could bump Willpower, but 5 isn't BAD for a 13th gen childer. Instead he'll take 2 dots in Resources. I'm thinking his cover identity is actually that of a pimp to reflect the Rerources and Herd. Name. Name. Jeremiah Green. Known as Big Dawg to his string...

So it would definitely need some polishing and checking. But, considering I haven't cracked these books in quite some time I think I did pretty well...
lurkerwithout: (Bucky vs phone obiwans girl creator)
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The phone is a tool of the devil. Mobile and cellular phones are even more devil-y. They should let me unplug them at work. Then things would be nice. Stupid, stupid phones. Nothing good comes from communication!
lurkerwithout: (Reading cat)
So I got the books I missed last week, but this week got shorted on the new Jersey Gods. But my volume 2 Starman Omnibus so I'm actually pretty good to go on comics...

*looks at cover to Agents of Atlas #2*

Gods dammit Land, learn to draw. Ok, your Gorilla-Man looks ok. But his guns look like he got them from Leifeld. The comic itself is fine. With both a 50s Agents story intercut with the current stuff where Woo and his allies make a deal with Osborne's ATF goons. And meet Woo's current succesor the Mandarin's son, Temugin. Now with cyber-hand but no rings...

The Age of the Sentry wraps up its mini-series with the "death" of the Sentry still with plenty of pokes at both DC and Marvel. I'll miss the Sentry not sucking and being stupid...

And then the 1st issue of War of Kings. Where Emperor Vulcan sends the Imperial Guard on a surprise attack on the wedding of Crystal of the Inhumans and Ronan the Accuser. I really wonder how they'll end up tying Darkhawk into all this. Nova and the Guardians of the Galaxy are easier to figure out a place in Galatic Storm II...

While helping Scrap move the Dynamo5 family are called in to put a stop to a super-human domestic disturbance. Also Visionary and Firebird II get set up on a date...

Buffy the Vampire Slayer gives the titanic team-up of Buffy and Andrew. Where they discover they both nerd out over Daniel Craig as James Bond. Oh and they deal with some kind of spider demon/monster and a gang of rogue Slayers or something...

And from last week, the final issue of Blue Beetle. And its an ok ending. Jaime is awesome. But very little supporting cast stuff. And there's a death that just feels like it was tacked on to provide motivation for a future Nega-Blue Beetle bad guy origin story...

Secret Six finishes up its first story arc with a car chase and then a big fight. A big confusing fight involving the Six and the small army of bad guys and a few of the Birds of Prey. Another one that isn't BAD, its just not Simone at her best I think...

And we finish with Mouse Guard Winter: 1152. Wee mousies vs. an owl. Bad. Ass. That is all...

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