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Not really a full session, more of a wrap up.  I was a little surprised the group didn't try to ever discover What was the girl?  And Why (beyond the apparant summoned a sea monster once) the various people wanted her.  But they do have Father Joseph captured.  And they did accomplish their original goal of delivering the girl to their not-Germany contact for the Daughters.  So story goals were accomplished by Byron (delivery mission for the Daughters) and Frazer (Yule gets money & renown to court home town noblewoman).  Not by the roommates soldier though (find Gribbleflotz and recover family treasure) so I let him expand it to a 5-point Story if we play again.  And gave him a 1-point Fame trait.

After that was mostly prep for the next game, and for Bryon's turn he's going with 7th edition Call of Cthulhu 1920s, using the Orient Express sourcebook.  The roommate & Frazer are going with CoC versions of Wooster & Jeeves.  Alyce will be giving tabletop another try, brining in an a archeologist.  I'm still not sure.  I rolled up a few different possiblities.  Maybe a Quebecois goon or punk kid crook.

And we finished up the night with a game of En Garde.  Which came down to me and Frazer.  And he managed to eventually overwhelm me, though I came close, whittling him down from a 4 point Poise lead to just 1.

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March 2019

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