Paranoia: Session 3
Mar. 31st, 2015 11:53 pmNext game day will likely be getting back to Frazier's Pathfinder campaign, so this will be the last of these for a while. Only four players this time, with one person out for family stuff. The group was tasked with clearing an "infestation" from another sector, which turned out to be mutant insects taking over a farm to play baseball. The players seemed to enjoy the G.I.Ants pun...
But before that was equipment requisitions, where they asked for everything newly available to them as Orange ratings. Then R&D where they bullied the nerds into giving them a free robot. And then the Rocket Train to the SP41NG Sector. Where their decision this session to enter every room with a brief song to introduce their new group name (Phone-A-Clone) meant they weren't braced when the train took off at over 200 km/h. Which gave me my first full TPK, as even the player with Regeneration couldn't survive that level of squishing...
Then the friendly baseball game between the G.I.Ants and the NY Yankee Roaches was interupted by player violence. And much violence happened, though no player deaths. Also they learned that Knock-Out gas grenades don't do much to humanoid insects...
But before that was equipment requisitions, where they asked for everything newly available to them as Orange ratings. Then R&D where they bullied the nerds into giving them a free robot. And then the Rocket Train to the SP41NG Sector. Where their decision this session to enter every room with a brief song to introduce their new group name (Phone-A-Clone) meant they weren't braced when the train took off at over 200 km/h. Which gave me my first full TPK, as even the player with Regeneration couldn't survive that level of squishing...
Then the friendly baseball game between the G.I.Ants and the NY Yankee Roaches was interupted by player violence. And much violence happened, though no player deaths. Also they learned that Knock-Out gas grenades don't do much to humanoid insects...