lurkerwithout: (Mal's pretty hat  Angie creator)
[personal profile] lurkerwithout
So here's a rough draft of the HackMaster Grue.

#Appearing: 1-12
Movement: 15
HD: 3
AC: -1
#Attacks: 3
Damage: d4+4/d4+4/d8+4
SA: Pounce attack, surprise 9 in 10
SD: surprised 1 in 10
MR: 30%
EPV: 1850
Morale : 15
* Enhanced hearing and scent, weak eyes
* Leap up to 60' and hit for x2 damage
* Will flee from even weak light
* Scale walls like a lizard, carnivores who prefer the taste of elves or humans
* Subteranean

Treasure: C in lair
Hide good for magic leather (armor, clothing, etc). Meat stringy and tough, but edible.

What's a Grue?

1. The Grue is a sinister, lurking presence in dark places. Its favorite diet is adventurers, but its insatiable appetite is tampered by its fear of light. No Grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.

Re: My only quibble

Date: 2005-01-19 12:01 am (UTC)
From: [identity profile] lurkerwithout.livejournal.com
There was at least one Zork choose-your-adventure book and I remember it had a picture of the Adventurer surrounded by big toothy maws just
out of the range of his lamp...

But for me # Appearing is always a way to ramp an encounter up or down to fit the party, rather than a fixed random number...

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