Saturday HackMaster: Dan's Game
Oct. 9th, 2005 01:44 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This week we managed to work out how to move the boulders over an air vent into the Dwarven Mine thanks to my thief's wicked smart brain. Using pulleys and math and shit. Then we rested in preperation for a trek of a day or two down the vent. So of course we were attacked. Giant Canker Worms. Ew.
So Dave's dwarf wakes everyone up and we get to fighting with the half-dozen or so six foot long poisonous worms. I'm actually getting my racial bonus to hit insects in this fight, so I'm pretty happy about our chances. And so when one of the worms goes after Jane's unarmored gnome illusionist/thief I throw my spear at. Sure I've got poor eyesight, but my Dex is great and I get lots of bonuses with a spear.
And I roll a crit! Woo! Nat 20!
Except Dan has me roll some percentiles and says I accidently hit Jane. Boo!
So she gets a massive crit in her shoulder. Blood is gushing out, one of her arms is fried and like 3 of the worms attack her. After a moderately tough fight we manage to finish off the worms without anyone else taking any serious damage. And of course Jane's gnome is the only one to get poisoned. Dave manages to toss some healing on her and stop the bleeding and restore some hit points. But the poison is still running thru her. Misty's archer, the only one with the skills to MAYBE come up with an antidote botches a skill roll and finishes the gnome off.
Not a huge loss as Jane could never really figure out the best way to use illusions. She's always been more of a "Fireball go BOOM!" kind of magic-user with past characters. So she goes off to work on her next character and the rest of us get ready to head down the vent. Well, sure first we loot Jane's gnome. I grabbed her dagger of far reaching vengeance. Dave's Lawful Good dwarf was about to get all annoyed about us looting a dead companion, until I pointed out that my character and Misty's pixie-fairie both already had an 18 or better Dex, meaning his dwarf would be the only one who could get a use from the dead gnome's gauntlets of dexterity. Heh...
The rest of the session was us descending about 2/3 of the way down the vent, to where it starts to slope up again. Which took close to two days of game time. Two days of relaying rope lines on the steep parts and the falling from a botched climb walls check and from a piton not holding on another occasion...
I got to wonder, exactly how long can you make an air shaft, even with a fan to drag air, before it stops doing anything useful?
So Dave's dwarf wakes everyone up and we get to fighting with the half-dozen or so six foot long poisonous worms. I'm actually getting my racial bonus to hit insects in this fight, so I'm pretty happy about our chances. And so when one of the worms goes after Jane's unarmored gnome illusionist/thief I throw my spear at. Sure I've got poor eyesight, but my Dex is great and I get lots of bonuses with a spear.
And I roll a crit! Woo! Nat 20!
Except Dan has me roll some percentiles and says I accidently hit Jane. Boo!
So she gets a massive crit in her shoulder. Blood is gushing out, one of her arms is fried and like 3 of the worms attack her. After a moderately tough fight we manage to finish off the worms without anyone else taking any serious damage. And of course Jane's gnome is the only one to get poisoned. Dave manages to toss some healing on her and stop the bleeding and restore some hit points. But the poison is still running thru her. Misty's archer, the only one with the skills to MAYBE come up with an antidote botches a skill roll and finishes the gnome off.
Not a huge loss as Jane could never really figure out the best way to use illusions. She's always been more of a "Fireball go BOOM!" kind of magic-user with past characters. So she goes off to work on her next character and the rest of us get ready to head down the vent. Well, sure first we loot Jane's gnome. I grabbed her dagger of far reaching vengeance. Dave's Lawful Good dwarf was about to get all annoyed about us looting a dead companion, until I pointed out that my character and Misty's pixie-fairie both already had an 18 or better Dex, meaning his dwarf would be the only one who could get a use from the dead gnome's gauntlets of dexterity. Heh...
The rest of the session was us descending about 2/3 of the way down the vent, to where it starts to slope up again. Which took close to two days of game time. Two days of relaying rope lines on the steep parts and the falling from a botched climb walls check and from a piton not holding on another occasion...
I got to wonder, exactly how long can you make an air shaft, even with a fan to drag air, before it stops doing anything useful?
no subject
Date: 2005-10-09 02:25 pm (UTC)As long as air only has to go one way, a theoretically infinite distance.
If you've got breathing action - in and out, like trying to snorkel - then you've got to worry about not getting the air all the way out of the tube. A straight one-way passage? As long as the air flows, make it as long as you need.
(Of course, the width of the passage versus the work required to dig versus the size of the area you need to ventilate may make it *pointless*. It could be a perfectly good airshaft, but if you are trying to ventilate 1000 cubic meters and wind up needing to dig out several cubic KILOMETERS of rock to do it, you've got a serious problem of scale.)