Apr. 14th, 2009
12th and final Wheel of Time book to be split into three books. What do you even call a 15-book series anyways? Other than too damn long...
Hey, look at that, I'm awake before I have to rush off to work. Bizarre. So this week's Tuesday RPG will actually be ON Tuesday. And I think I'll recreate Bob the Nihilist for Rifts. The most useless EP sponge of a character ever...
RIFTS is Palladium's post-apocalypse game full of high magic, high tech, mutants and monsters. Giant robot pilots fire guns designed for leveling buildings and players often have characters that can punch out tanks. And I ran Bob for a convention. Bob the goblin vagabond. No armor, no "real" weapons, no psychic powers, no magic, no good skills. In a group with war-androids and wizards and converted Jedi knights. He mostly hid in the back and ate the groups food. And made two levels doing it...
RIFTS using the same quasi-Dungeons&Dragons system as TMNT. So IQ, ME, MA, PS, PP, PE, PB and Spd. So we break outthe RIFTS Conversion Book to look up goblins. Or I could use the Palladium Fantasy rule-book I guess. Anyway, goblins. IQ: 2d6, ME: 3d6, MA: 3d6, PS: 3d6, PP: 4d6, PE: 3d6, PB: 2d6, Spd: 3d6. Oh and because its RIFTS everyone has PPE (Psychic something something). Really only useful in non-psychics and wizards when other people steal it. Goblins have 6d6 of it. And he has nightvision up to 90'. Goblins are 3-4 feet tall and weight 60-100 lbs...
Rolling stats we get -
IQ: 5
ME: 17 +bonus roll = 21
MA: 11
PS: 15
PP: 8 Wow. Sucktastic roll with 4d6
PE: 15
PB: 8
Spd: 14
PPE: 23
Next back to the RIFTS book for the Vagabond class. As one of the great masses of uneducated peasants Bob gets two languages. American and one other (Gobbely in his case) at 90%. Then he gets the skills Cook (+10%), Pilot Automobile (+5%). And then 8 skills from the skill list. Bob will take Identify Fruits & Plants, First Aid (+5%), Automotive Mechanics, Pick Locks (+2%), Palming (+2%) and Prowl (+2%). Then he gets six secondary skills. We'll grab WP Revolver, WP Knife, WP Club, Running, Land Navigation and Skin and Prepare Animal Hides. Gear for a Vagabond is very scant. 2 sets of clothes, knife, gun with extra clip of ammo, backpack, sleeping bag and the equivilant of the free stuff a hotel might give you. Oh and a rusty car or motorcycle. And *rolls dice* 6000 credits...
The only skill that modifies stats for Bob is Running. So a +1 to his PE (to 16), 4d4 to his Spd (+9 for a 23) and +1d6 to his SDC (6, giving him a total of 16). Only thing left is Hit Points. A d6 +PE = 21. Given the majority of characters and weapons in RIFTS do MEGADAMAGE, where 1 point = 100 Hit Points/SDC, Bob's chances in combat are not good. Which is what makes him an EP sponge. Vagabonds level fast and gain lots of new skills while doing it. The original gained two levels for all that avoiding the fighting while the uber-PCs fought some kind of crop-destroying demon...
RIFTS is Palladium's post-apocalypse game full of high magic, high tech, mutants and monsters. Giant robot pilots fire guns designed for leveling buildings and players often have characters that can punch out tanks. And I ran Bob for a convention. Bob the goblin vagabond. No armor, no "real" weapons, no psychic powers, no magic, no good skills. In a group with war-androids and wizards and converted Jedi knights. He mostly hid in the back and ate the groups food. And made two levels doing it...
RIFTS using the same quasi-Dungeons&Dragons system as TMNT. So IQ, ME, MA, PS, PP, PE, PB and Spd. So we break outthe RIFTS Conversion Book to look up goblins. Or I could use the Palladium Fantasy rule-book I guess. Anyway, goblins. IQ: 2d6, ME: 3d6, MA: 3d6, PS: 3d6, PP: 4d6, PE: 3d6, PB: 2d6, Spd: 3d6. Oh and because its RIFTS everyone has PPE (Psychic something something). Really only useful in non-psychics and wizards when other people steal it. Goblins have 6d6 of it. And he has nightvision up to 90'. Goblins are 3-4 feet tall and weight 60-100 lbs...
Rolling stats we get -
IQ: 5
ME: 17 +bonus roll = 21
MA: 11
PS: 15
PP: 8 Wow. Sucktastic roll with 4d6
PE: 15
PB: 8
Spd: 14
PPE: 23
Next back to the RIFTS book for the Vagabond class. As one of the great masses of uneducated peasants Bob gets two languages. American and one other (Gobbely in his case) at 90%. Then he gets the skills Cook (+10%), Pilot Automobile (+5%). And then 8 skills from the skill list. Bob will take Identify Fruits & Plants, First Aid (+5%), Automotive Mechanics, Pick Locks (+2%), Palming (+2%) and Prowl (+2%). Then he gets six secondary skills. We'll grab WP Revolver, WP Knife, WP Club, Running, Land Navigation and Skin and Prepare Animal Hides. Gear for a Vagabond is very scant. 2 sets of clothes, knife, gun with extra clip of ammo, backpack, sleeping bag and the equivilant of the free stuff a hotel might give you. Oh and a rusty car or motorcycle. And *rolls dice* 6000 credits...
The only skill that modifies stats for Bob is Running. So a +1 to his PE (to 16), 4d4 to his Spd (+9 for a 23) and +1d6 to his SDC (6, giving him a total of 16). Only thing left is Hit Points. A d6 +PE = 21. Given the majority of characters and weapons in RIFTS do MEGADAMAGE, where 1 point = 100 Hit Points/SDC, Bob's chances in combat are not good. Which is what makes him an EP sponge. Vagabonds level fast and gain lots of new skills while doing it. The original gained two levels for all that avoiding the fighting while the uber-PCs fought some kind of crop-destroying demon...