Pathfinder: Brendan Session 16
Oct. 16th, 2014 08:04 pmWe started this session by crossing over from the top of one section of the castle to one of the towers. Where several spells were spent getting everyone across a 150' gap under high winds. Plus mean ol' stupid GM wouldn't let us use the siege weapons in the tower to bombard the evil temple...
So down the tower we went. On the second level was a juju zombie general, who likely would have been dangerous if we hadn't mobbed up on him. Then down to the ground floor. Where first a couple more minotaur skellies, followed by a trio of improved hellhounds. Who were tough and dangerous, but likely would have been less so if we handn't filled their room with quick-freezing molten obsidian. And a grease spell. And a stinking cloud. And an ice storm. Also if Thrumm hadn't been caught at the opposite side of the room with the hell hounds between him. And the rest of the party bottle-necked at a doorway...
Still we triumphed despite it all and ended the night with the party waiting for the various spell enviromental effects to wear off...
So down the tower we went. On the second level was a juju zombie general, who likely would have been dangerous if we hadn't mobbed up on him. Then down to the ground floor. Where first a couple more minotaur skellies, followed by a trio of improved hellhounds. Who were tough and dangerous, but likely would have been less so if we handn't filled their room with quick-freezing molten obsidian. And a grease spell. And a stinking cloud. And an ice storm. Also if Thrumm hadn't been caught at the opposite side of the room with the hell hounds between him. And the rest of the party bottle-necked at a doorway...
Still we triumphed despite it all and ended the night with the party waiting for the various spell enviromental effects to wear off...