Aug. 14th, 2013
Pathfinder: Frazier Session 7
Aug. 14th, 2013 02:29 pmSession opens with the group resting up in the dead prison warden's office. 'Cause its the only spot that doesn't have a base level of spooky haunted evil-ness to it. And while the casters rest to regain spells us meat shields take guard shifts. And deal with some spooky thingum scraping along the door all night. But once the sorcerer and cleric have re-spelled we open up the to confront the dire threat of THE ECTOPLASMIC ENTITY. Aka wuss ghost. Because of how quickly we smush it...
Later there is an animated set of prison manacles and a haunted infirmary. Where my paladin almost manages to divine smite the spectral nurse poltergeisting up the joint with a cot. For reasons. And the pair of remaining original characters ALMOST have enough XP to level to 2nd...
Later there is an animated set of prison manacles and a haunted infirmary. Where my paladin almost manages to divine smite the spectral nurse poltergeisting up the joint with a cot. For reasons. And the pair of remaining original characters ALMOST have enough XP to level to 2nd...