Oct. 15th, 2009

lurkerwithout: (eastman)
See, you've got these two brothers. And they've been pulling cons since they were 10 and 13 respectively. But now, 25 years later, the younger one is tired of it all. He wants a "real" life. So the older convinces the younger to pull one last job. Conning a reclusive and eccentric heiress out of her fortune. All the younger Bloom has to do is not fall in love with the mark. Of course not everything goes to plan. Charming and clever and fun all around...

Plus Rinko Kikuchi is awesome as the mostly mute explosives expert...
lurkerwithout: (Hobbes)
Happy birthdays to userinfokafeixuesheng and userinfoweaktwos
lurkerwithout: (Cat Jedi)
After a week's break (because I don't like typing and referencing rule books while sitting on the floor) the Weekly Character Creation returns. This week I'll be looking at Macho Women With Guns. The "real" version. Not the d20 version. Remember, never go d20 when you can go with non-d20...

After the collapse of civilization only one thing stands between whats left of humanity and the hordes of mutants, aliens, lawyers and Elder Things. The Macho Women With Guns. And their allies, the Renegade Nuns on Wheels and the Bat-Winged Bimbos From Hell. We'll be creating one of the first...

Missie Magnum is a former debutante and cheerleader from the Deep South. Now she hunts monsters and shoots them in the face. She can never return home. Something about letting a "good" vampire get away and a night at the County Fair with the Mayor's daughter. She doesn't like to talk about it...

MWWG have 5 attributes. Strength, Dexterity, Macho, Looks and Health. And 75 points for buying them from a starting value of 10. Also for skills and advantages...

Missie will buy her Strength up to 12 (5), Dexterity to 15 (20), Macho will stay at 10 (0), Looks to 13 (10) and Health to 14 (15). That is a total of 25 spent...

Next she'll get the skills of Shoot Little Guns (Dex+2) (10), Shoot Big Guns (Dex+0) (3), Hit Things (Dex+1) (5), Hit Things With Other Things (Dex+0) (3) and Blow Things Up (Macho+0) (3). For a total cost of 24 and 74 overall...

Then advantages and disadvantages. Missie will grab Endless Ammo, meaning she always has at least one bullet left and any new gun she picks up is fully loaded. Which costs 20 points. To pay for that she'll take the disadvantages of Outlaw, Hardwired (-3 to Seduce Others and she's affected by the Looks of other MWWG if they use Macho on her) and Fairness (she'll always try to fight fair). Worth 10, 5 and 5. Leaving her with a point that I guess is just lost since there isn't anything to spend it on...

After that she just needs to strap on her paired automatics, lace up her combat boots and go out to save the world. Or whats left of it...

Profile

lurkerwithout: (Default)
lurkerwithout

March 2019

S M T W T F S
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 22nd, 2025 10:38 am
Powered by Dreamwidth Studios