
And back to the World of Darkness and the fifth main setting. This week's character will be a Seelie Redcap I've had the concept about forever. Sir Ugly Duckling aka Ducky...
So to start you come up with the concept and then Court (Seelie or Unseelie), your Legacy for both (essentially Nature in the other games), Seeming (one of the three "ages" for a Changeling) and then Kith (type of Fae). Court, as said, is Seelie. Ducky's Summer Legacy is Troubadour. He's a romantic at heart and life is to lived to the fullest. His Winter Legacy would be the dark side of that as Rake. He's a Wilder, the "eternal" cusp of adult-hood teen-ager. Which gives him a starting Glamour of 4, Willpower of 2 and Banality of 3. Glamour is your level of Fae magic, while Banality is how much the "real" world tries to imprison you. Lastly, as said, he's a Redcap. Glorious in battle, savage in appearance and gifted with the ability to eat the world up...
Attributes and Abilities work the same as always. Primary, Secondary and Teritary. For Ducky's Attributes Physical is Primary, then Social and Mental last. So Strength 3, Dexterity 4 (with the specialty Swift) and Stamina 3. Then Charisma and Appearance of 3 and Manipulation of 2. And Mental he has a Perception of 1, Intelligence of 2 and Wits of 3...
For Abilities its Skills, Talents and Knowledges. He has Alertness and Brawl at 2, Empathy at 3 and Intimidation and Streetwise at 1. Then Melee of 4 (Clubs) and a 3 in Leadership, Stealth and Survival. And lastly he has a 2 in Politics and 1 level each in Mythlore, Occult, Enigmas and Computers...
Ducky has the Backgrounds of Title 2 (making him a Knight), Contacts 1 (1 major contact) and Gremayre 2 (his connection to the Dreaming and his past lives). Next are Arts and Realms. Arts are the types of Fae magic the character possesses and Realms determine what those magics can affect. Ducky will have 3 in the Art of Primal (the connection between Fae and the Earth) with Realms of Nature (3) and Prop (2)...
Ducky still has 15 Freebie points which he'll put into improving Attributes. Raising Perception to 2 and Stamina and Charisma to 4. With specialties of Tireless and Stirring...
Appearance wise Ducky dresses in shredded finery and lace, has his arms sleeved with Celtic runes and carries a war club made from a baseball bat with iron nails spiked in it. His mortal appearance is that of a somewhat dark-skinned teen dressed in cast-offs and hand-me-downs...