Hackmaster
Feb. 24th, 2009 02:35 pmRandomly rolling the remaining five requests we get Hackmaster for this week. Now when I run it I have various house rules to reduce the reliance on flawmongering (taking large numbers of character flaws) to boost stats and starting talents and skills. Plus limitations on how high starting stats can go. But for this exercise we'll go strictly by the book. Which means seven rolls of 3d6 and d00 to start for starting stats...
Strength: 12 (83)
Dexterity: 13 (23)
Constitution: 11 (28)
Intelligence: 14 (100)
Wisdom: 13 (71)
Charisma: 12 (59)
Comeliness: 14 (02)
Wow. For me, thats a remarkably good set of rolls. Of course nothing really stands out for picking a class. As for race, lets go with one unique to the system. We'll make a Grunge Elf or Grel (violent, semi-barbaric and known for eating faerie kin to steal their magics). So that means standard elven bonuses to surprise, 60' infravision, 90% resistance to sleep and charm spells, detection of secret and concealed doors and free movement thru undergrowth. Plus the Grel specific bonuses to being surprise, +1 to hit with spear or bow, Grel War Cry. Also this gives a +1 to Dex (to 14) and a -1 to Con (to 10) and Com (to 13)...
Ok, looking at those stats we'll go with a Magic-User/Thief combo. So as of right now starting build points are 13 for race and 12 for class (picking the best of the two) giving a total of 25...
Next we do the generic character priors. Starting age for an elf is 100 + 5d6 then +2d8 for magic-user and d2 for thief. All those dice give me a 27, so 127. Don't need to roll for handedness, since all elves are ambidextrous. Height and weight are gender affected, so I'll go ahead and flip a coin. Heads, so male. 60" tall and 99 lbs. Sounds skinny. Social class next. Being grel pulls a -40 on this outside of home culture. So a 76 means Upper Middle Class, but only to other grel. Everyone else he's strict Middle Middle Class. No modifiers later for that. Circumstances of birth is a modified 61, making him a legitimate birth. Mother is alive, but father is dead. A result of loving parent for the mother earns a bonus 5 build points. A 16 on the Family Honor Table gives an Average Honor result meaning they are non-notable. A 68 gives four siblings with a 63 putting him at 2nd youngest. Next the dice give him a two older brothers, an older sister and a younger brother. The oldest one having died already. The surviving older brother and the younger brother both are devoted to him, while the older sister is a bitter rival. Next would be starting money, but I'm going to use the class books so we'll push that back for now...
That means potential flaws are next. I'll skip the class book ones since most of them really suck and I don't want to choose between the two classes. I'll choose to randomly roll 3 times on the Flaw tables. A 76, 92 and 96. So a roll on Tables 6G (Major Mental) and 6I (Major Personality) twice. 6G: 47 - Psychotic Aversion to Monster (11). Not terrible. 6I: Multiple Personality (11) and 40 - Truthful (11). Hmmm. That second could be awkward for a thief. I guess my Grel will be more the outdoor scout kind of thief...
So now I've got 63 total build points. I like to put 1/3 towards stat bumping, 1/3 towards talents and a 1/3 toward skills. So twenty points for stats. Each point earns .25 on those percentile numbers. I'll bump Intelligence to 16 (25) for five points. And Dexterity to 16 (23) for eight points. The last seven I'll dump into Charisma, putting it at 14 (34). That gives a +1 to Comeliness and a +3 to his starting Honor...
So now we break out the class books. We'll go with the Spellslinger's Guide first. No wait, have to roll for that 2nd personality. 96 - Add another personality. *glares at dice* The last time this happened I ended up with a dark elf with 9 personalities. I liked LeJean though. Stupid bunny rabbits. Right. Rolling twice more. 03 - Young member of the opposite sex. 93 - Add another personality. Ok, yeah this is looking familiar. 53 - Dwarf. 08 - Elderly member of the opposite sex. Right. A little Grel girl, some Grel granny and a dwarf. Interesting. Also another 10 build points. I'm going to take a break now, before cracking the class books. Hackmaster can take a bit of time as you may have guessed. Which is why the sometimes ludicrously lethal GM vs. Player attitude the books and the designers encourage can be frustrating...
Strength: 12 (83)
Dexterity: 13 (23)
Constitution: 11 (28)
Intelligence: 14 (100)
Wisdom: 13 (71)
Charisma: 12 (59)
Comeliness: 14 (02)
Wow. For me, thats a remarkably good set of rolls. Of course nothing really stands out for picking a class. As for race, lets go with one unique to the system. We'll make a Grunge Elf or Grel (violent, semi-barbaric and known for eating faerie kin to steal their magics). So that means standard elven bonuses to surprise, 60' infravision, 90% resistance to sleep and charm spells, detection of secret and concealed doors and free movement thru undergrowth. Plus the Grel specific bonuses to being surprise, +1 to hit with spear or bow, Grel War Cry. Also this gives a +1 to Dex (to 14) and a -1 to Con (to 10) and Com (to 13)...
Ok, looking at those stats we'll go with a Magic-User/Thief combo. So as of right now starting build points are 13 for race and 12 for class (picking the best of the two) giving a total of 25...
Next we do the generic character priors. Starting age for an elf is 100 + 5d6 then +2d8 for magic-user and d2 for thief. All those dice give me a 27, so 127. Don't need to roll for handedness, since all elves are ambidextrous. Height and weight are gender affected, so I'll go ahead and flip a coin. Heads, so male. 60" tall and 99 lbs. Sounds skinny. Social class next. Being grel pulls a -40 on this outside of home culture. So a 76 means Upper Middle Class, but only to other grel. Everyone else he's strict Middle Middle Class. No modifiers later for that. Circumstances of birth is a modified 61, making him a legitimate birth. Mother is alive, but father is dead. A result of loving parent for the mother earns a bonus 5 build points. A 16 on the Family Honor Table gives an Average Honor result meaning they are non-notable. A 68 gives four siblings with a 63 putting him at 2nd youngest. Next the dice give him a two older brothers, an older sister and a younger brother. The oldest one having died already. The surviving older brother and the younger brother both are devoted to him, while the older sister is a bitter rival. Next would be starting money, but I'm going to use the class books so we'll push that back for now...
That means potential flaws are next. I'll skip the class book ones since most of them really suck and I don't want to choose between the two classes. I'll choose to randomly roll 3 times on the Flaw tables. A 76, 92 and 96. So a roll on Tables 6G (Major Mental) and 6I (Major Personality) twice. 6G: 47 - Psychotic Aversion to Monster (11). Not terrible. 6I: Multiple Personality (11) and 40 - Truthful (11). Hmmm. That second could be awkward for a thief. I guess my Grel will be more the outdoor scout kind of thief...
So now I've got 63 total build points. I like to put 1/3 towards stat bumping, 1/3 towards talents and a 1/3 toward skills. So twenty points for stats. Each point earns .25 on those percentile numbers. I'll bump Intelligence to 16 (25) for five points. And Dexterity to 16 (23) for eight points. The last seven I'll dump into Charisma, putting it at 14 (34). That gives a +1 to Comeliness and a +3 to his starting Honor...
So now we break out the class books. We'll go with the Spellslinger's Guide first. No wait, have to roll for that 2nd personality. 96 - Add another personality. *glares at dice* The last time this happened I ended up with a dark elf with 9 personalities. I liked LeJean though. Stupid bunny rabbits. Right. Rolling twice more. 03 - Young member of the opposite sex. 93 - Add another personality. Ok, yeah this is looking familiar. 53 - Dwarf. 08 - Elderly member of the opposite sex. Right. A little Grel girl, some Grel granny and a dwarf. Interesting. Also another 10 build points. I'm going to take a break now, before cracking the class books. Hackmaster can take a bit of time as you may have guessed. Which is why the sometimes ludicrously lethal GM vs. Player attitude the books and the designers encourage can be frustrating...