Sunday Game
Dec. 4th, 2006 12:05 amThis week we went back to my Star Wars campaign and the group's raid on the Moff's drug lab. This week I also decided to experiment with reducing catastrophic botches by changing the wild die to a d12. After a brief but brutal fight against some guard "dogs" they prepared to enter the lab complex. And thanks to constantly crap rolling on perception checks, they were unnoticed by the guards. Allowing them to begin exploring the first level of the lab. Luckily Noah had a plan. Which was to brandish a thermal detonator and demand everyone surrender...
Sadly thanks to a series of botched resistance rolls to his intimidate/con checks it was a plan that worked perfectly. After capturing most of the guards Noah and Matt disguised themselves in the guard's armor and infilitrated the rest of the lab. After that they easily captured the remaining workers, guards and scientists and got the drug samples. They then sent the Moff's employees fleeing and blew up the lab. Which brought the session (which I already figured on being short) to an early conclusion...
So we ended the night getting food and playing some Mag Blast. Next week will likely be Thieves' World again...
Sadly thanks to a series of botched resistance rolls to his intimidate/con checks it was a plan that worked perfectly. After capturing most of the guards Noah and Matt disguised themselves in the guard's armor and infilitrated the rest of the lab. After that they easily captured the remaining workers, guards and scientists and got the drug samples. They then sent the Moff's employees fleeing and blew up the lab. Which brought the session (which I already figured on being short) to an early conclusion...
So we ended the night getting food and playing some Mag Blast. Next week will likely be Thieves' World again...