Future HackMaster Plans
Sep. 22nd, 2004 12:09 amSo I've decided that if I ever get a chance to run HackMaster again, I'm going to do a series of Hacked modules.
Starting with U1: The Sinister Secret of Saltmarsh (now to be called The Deadly Deception at Ditmarsh). Then U2: Danger at Dunwater (Emergancy at Ecruwater). And then of course since I've never had U3, moving on from that to X1: The Isle of Dread aka The Island of Dreadfullness. I've done some work on both U1 and X1 in the past, but I'm totally revamping that. Especially for X1, which is looking to be freaking huge.
Also since I never had U3: The Final Enemy (I think that was the title) I can ditch the good aligned lizard man minister and his attempts to build a coallition to fight the sahuagin. Meaning players won't have to be nudged towards NOT killing the lizardmen. Pretty close to the way I used the module as the start for my old 2e Civil War/Lost Prince campaign.
So I'm thinking I may try to get a group together to play on Sat. or Sunday nights. Basically a late evening, 'till everyone is exhausted kinda game. I know I can count on my friend Brendan who's been begging me to get something going at a time he isn't working. Now just to line up at least 2, preferably more players...