Champions/Hero System
Mar. 11th, 2009 01:36 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So this week we'll go with the request for Champions/Hero System. Which will give me a chance to use my new ps238: the Roleplaying Game book. Based on Aaron Williams' comic and written by long-time Champions scribe Steven S. Long. But what kind of character to make? The settign already has two patriotic themed kids, a "Son of Superman", a Green Lantern type, three genius kids, the non-powered Dark Avenger of the Night, a wise-cracking insect themed kid. Even a ninja. So whats left? Hmmm. One of the early comics, that was a back-up to some other comic has the principal seemingly dealing with a combo Wonder Woman/Over-achieving Mom type. Right, Right, Athena daughter of Lady Valiant. So perhaps this junior Amazon child? Sure...
Right so to start the book recomends going with a 150 point build. Thats a 100 points plus up to 50 points from Disadvantages. For the Hero System starting stats are all set at 10 (though the book mentions that for a kid character non-enhanced stats are more realisticly in the 5-8 range. Which is another way to juggle points. But those base characteristics are Strength, Dexterity, Constitution, Body, Intelligence, Ego, Presence and Comlieness...
Ok, first off I'll lower her INT by 1 and her EGO by 3. Thats 1 point gained from INT and 6 from EGO. Next we bump all those physical stats to a nice 15. Which is pretty damned good for a 10-year old. STR is x1, BODY and CON x2 and DEX x3. So thats 40 points. And we'll raise PRE to 13 and COM 18. So she's charismatic and cute. PRE is x1 and COM is x1/2, for a mere 7 points. Leaving me with 59 of my base 100. And with stats that are impressive for a little-kid, but wouldn't be super-human really for an adult...
Next are secondary Characteristics; Physical Defense (STR/5), Energy Defense (CON/5), Speed (1+DEX/10), Recovery ((STR/5)+(CON/5)), Endurance (CONx2) and Stun (BODY+(STR/2)+(CON/2)). Everything rounds up or down, with a .5 rounding in favor of the character. EXCEPT for Speed which always rounds down. SPD also costs the most at x10 (mostly becuase it directly affects how many actions you can take a turn) so we'll bump it just 1. We'll raise PD and ED both up to 5 with both costing x1. REC is x2 and is fine at 6. END is at 30 and we'll give it a big boost to 50 at a cost of x1/2. And STUN, with a x1 cost we'll jump up 9 to 40. Thats a total cost of 35...
We can also figure Offensive Combat Value (DEX/3), Defensive Combat Value (DEX/3) and Ego Combat Value (EGO/3). The first two start at 5 and ECV is 3...
Next we have skills. Each has a base cost and a +1 cost. For the Platinum Shield we'll take Acrobatics (3/2) at +2, Breakfall (3/2), Combat Skill Levels (a 2-pt one, giving her a +1 OCV with the shield she gets her name from and the 8-pt one that will let her take a +1 OCV OR DCV with any attack) and lastly a 2-pt Weapon Familiarity (Common Melee Weapons) and 1-pt Weapon Familiarity (shields). Thats 23 points there. Hey, still 1 point left from the base. Neat...
This book has only a few Talents, but I wasn't really looking to load up on them. So we'll just grab Ambidexterity for 9 points...
Next we'll go with her one "power", that Platinum Shield. I'm thinking +10 PD/ED and Mental Defense. All hardened (making armor piercing attacks treat it like normal). Plus it gives a +2d6 Hand-to-Hand Attack. And it will have the Limitations of Obvious Inaccessible Focus (its strapped to her arm), Requires A Skill Roll and Only in Heroic Identity (its a magic shield that is a bracelet until she activates it). So thats 40 points +1/4 (Hardened)to 50 then -1 1/4 (OIF, Skill Roll, Heroic ID Only) to 22...
So right now Ms. Athena Reyh is at -30. All students at ps238 are expected to take Secret Identity as a Disadvantage, which is 15 points. We'll also give her Overbearing Mother as a Social Limitation, Very Frequently in Circumstance (Lady Valiant plans on doing a lot of volunteer PTA work) and Major in Effect. So thats a 25 point disadvantage. We'll also give her a Vulnerability. We'll say her mystic heritage is linked in some way to the Greek Pantheon, so any magics derived from the same do x1 1/2 damage to her. Normally this would be an Uncommon thing, but the Goddess Hestia is a student at ps238 so we'll up that to Common for a final 10 point disadvantage...
And we've got 20 points to spend again. With the background thing, we'll give Athena the Language: Greek skill at +4 for 5 points. And one of the mundane teachers has inspired Athena with a love for both poetry and rap, something she's hiding from her mom. She'll take a +2 Knowledge in both fields for 6 points. Then Knowledge: Greek History and Stealth for 5 points. And we'll dump the last 4 directly into PD which jumps it to a 9...
*looks at clock*
Well that took over an hour. I used to be able to do this in about 1/2 the time, but its been awhile since I mass-created Champions NPCs and PCs...
But there we go, one future warrior Amazon Super-Heroine. One who is likely to have a very explosive teen rebellion phase I think...
Right so to start the book recomends going with a 150 point build. Thats a 100 points plus up to 50 points from Disadvantages. For the Hero System starting stats are all set at 10 (though the book mentions that for a kid character non-enhanced stats are more realisticly in the 5-8 range. Which is another way to juggle points. But those base characteristics are Strength, Dexterity, Constitution, Body, Intelligence, Ego, Presence and Comlieness...
Ok, first off I'll lower her INT by 1 and her EGO by 3. Thats 1 point gained from INT and 6 from EGO. Next we bump all those physical stats to a nice 15. Which is pretty damned good for a 10-year old. STR is x1, BODY and CON x2 and DEX x3. So thats 40 points. And we'll raise PRE to 13 and COM 18. So she's charismatic and cute. PRE is x1 and COM is x1/2, for a mere 7 points. Leaving me with 59 of my base 100. And with stats that are impressive for a little-kid, but wouldn't be super-human really for an adult...
Next are secondary Characteristics; Physical Defense (STR/5), Energy Defense (CON/5), Speed (1+DEX/10), Recovery ((STR/5)+(CON/5)), Endurance (CONx2) and Stun (BODY+(STR/2)+(CON/2)). Everything rounds up or down, with a .5 rounding in favor of the character. EXCEPT for Speed which always rounds down. SPD also costs the most at x10 (mostly becuase it directly affects how many actions you can take a turn) so we'll bump it just 1. We'll raise PD and ED both up to 5 with both costing x1. REC is x2 and is fine at 6. END is at 30 and we'll give it a big boost to 50 at a cost of x1/2. And STUN, with a x1 cost we'll jump up 9 to 40. Thats a total cost of 35...
We can also figure Offensive Combat Value (DEX/3), Defensive Combat Value (DEX/3) and Ego Combat Value (EGO/3). The first two start at 5 and ECV is 3...
Next we have skills. Each has a base cost and a +1 cost. For the Platinum Shield we'll take Acrobatics (3/2) at +2, Breakfall (3/2), Combat Skill Levels (a 2-pt one, giving her a +1 OCV with the shield she gets her name from and the 8-pt one that will let her take a +1 OCV OR DCV with any attack) and lastly a 2-pt Weapon Familiarity (Common Melee Weapons) and 1-pt Weapon Familiarity (shields). Thats 23 points there. Hey, still 1 point left from the base. Neat...
This book has only a few Talents, but I wasn't really looking to load up on them. So we'll just grab Ambidexterity for 9 points...
Next we'll go with her one "power", that Platinum Shield. I'm thinking +10 PD/ED and Mental Defense. All hardened (making armor piercing attacks treat it like normal). Plus it gives a +2d6 Hand-to-Hand Attack. And it will have the Limitations of Obvious Inaccessible Focus (its strapped to her arm), Requires A Skill Roll and Only in Heroic Identity (its a magic shield that is a bracelet until she activates it). So thats 40 points +1/4 (Hardened)to 50 then -1 1/4 (OIF, Skill Roll, Heroic ID Only) to 22...
So right now Ms. Athena Reyh is at -30. All students at ps238 are expected to take Secret Identity as a Disadvantage, which is 15 points. We'll also give her Overbearing Mother as a Social Limitation, Very Frequently in Circumstance (Lady Valiant plans on doing a lot of volunteer PTA work) and Major in Effect. So thats a 25 point disadvantage. We'll also give her a Vulnerability. We'll say her mystic heritage is linked in some way to the Greek Pantheon, so any magics derived from the same do x1 1/2 damage to her. Normally this would be an Uncommon thing, but the Goddess Hestia is a student at ps238 so we'll up that to Common for a final 10 point disadvantage...
And we've got 20 points to spend again. With the background thing, we'll give Athena the Language: Greek skill at +4 for 5 points. And one of the mundane teachers has inspired Athena with a love for both poetry and rap, something she's hiding from her mom. She'll take a +2 Knowledge in both fields for 6 points. Then Knowledge: Greek History and Stealth for 5 points. And we'll dump the last 4 directly into PD which jumps it to a 9...
*looks at clock*
Well that took over an hour. I used to be able to do this in about 1/2 the time, but its been awhile since I mass-created Champions NPCs and PCs...
But there we go, one future warrior Amazon Super-Heroine. One who is likely to have a very explosive teen rebellion phase I think...