lurkerwithout: (Default)
lurkerwithout ([personal profile] lurkerwithout) wrote2004-08-27 11:21 pm
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I'm so lonely

Le sigh...

So no messages or anything from Dan or Jane the remaining people in my Saturday game...Guess that means we're not playing tomorrow...

Not that theres much you can do with only 2 players for an RPG, unless people double up on characters...And I HATE that, seriously and passionately...

It feels like you're putting a half-assed effort into two characters and kinda cheating at the same time...

So Noah, he along with his brother plays/runs my Sunday game is having marginal luck finding more people for that game...A few people at the ASU Game Club seemed intrested he said, but they play...ick...D&D 3.5...

I like some of the d20 games but I truly dislike most of the crap in 3.5 (even more than 3.0)...

[identity profile] cygnia.livejournal.com 2004-08-28 08:05 am (UTC)(link)
Push comes to shove, you could always tailor an adventure specifically for 2 players. I'm not saying weaken it by any stretch, just weed out any unnecessary bits...:)

Of course, I GM off the cuff anyways...

2 players

[identity profile] lurkerwithout.livejournal.com 2004-08-29 01:22 am (UTC)(link)
Its doable...But AD&D and its variants really work best with some way of meeting the 4 character types...Tank fighter, Sneaky guy, Healer and Spellslinger...