lurkerwithout: (Mal with gun)
lurkerwithout ([personal profile] lurkerwithout) wrote2005-07-25 03:46 pm
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Will I ever dare risk it?

Picked up an '86 2nd edition printing of AvalonHill's Diplomacy game. Only 20 bucks. Now to find out if this game can truly end friendships and marriages and create everlasting blood feuds...

[identity profile] drakinfar.livejournal.com 2005-07-25 04:20 pm (UTC)(link)
yes this game can and will cause harm to some relationships. I can also make them stronger :)

I watch two good friends get into a fist fight over something that happend in this game. Its so cool :)

[identity profile] seanmonster.livejournal.com 2005-07-25 05:56 pm (UTC)(link)
I love that game. I even have hats for it. [livejournal.com profile] nezmaster introduced me to it several years ago. I won both times he invited me to play. He hasn't asked me to play since. We're still friends, though.

My one complaint with DIPLOMACY...

[identity profile] ellakite.livejournal.com 2005-07-27 10:00 pm (UTC)(link)
... is that you really need at least 4 people to play it properly; anything less, and you just don't get the full effect from the paranoia/backstabbing that is integral to the game. Further, to my mind there is no doubt: a full 7-player DIPLOMACY game is unlike any other gaming experience you can possibly imagine. You take the number of potential alliances/betrayals, multiply it by the different personalities of the people playing... and what results is total mayhem.

Back in High School, we had a full group of 7 that met regularly on our Lunch Break for games of DIPLOMACY. (Of course we couldn't complete a game in one Lunch Break -- we'd record the location of the various pieces when the Lunch Break ended, and pick the game up on the following day.) That was cool. I lost my share of games... but the one game I remember is when I won the game playing Turkey! I *STILL* don't entirely know how I managed it...