2009-05-06

lurkerwithout: (Hobbes)
2009-05-06 01:17 am
Entry tags:

AWOL Birthday

A happy birthday to the year-long absent userinfosherant...
lurkerwithout: (Cat Jedi)
2009-05-06 02:12 am
Entry tags:

Godlike

This week's delayed (stupid packing) game is Godlike. A WW2-era supers game. From '36 onward "Talents" begin appearing around the world. Generally just as their country gets involved. The first U.S. Talent The Indestructible Man, for example, shows up Oct 31, 1941. And many of these Talents are hard-core. One of the Axis ones can rob your body of inertia if he touches you, hurling you off the planet. Theres an African Talent who turns people into fucking salt. And the combat system is pretty lethal as well. The sample character, a soldier who can turn into a gorilla, is machine gunned down landing at Normandy...

So for my character I'm making a 18-year old Jewish kid from Chicago. He enlists in the Marines at his first chance. A quick-tempered kid who wants to hit those Ratzi bastards. And one whose Talent manifests during boot camp at Paris Island...

Alfie "Bonfire" Wulfstein
Age: 18
Oldest of four

Godlike has six attributes, which can rank from 1 to 5. A five is the max human potential. Each starts with 1 point and you get 6 more to distribute. For Alfie I go with Body 2, Coordination 3, Sense 2, Brains 2, Command 1 and Cool 2. The secondary attribute Will is Command + Cool to start so he has a 3...

Next are skills. Each is linked to an attribute and the value in it can't be above the linked attribute. Alfie played baseball in high school, so I give him Athletics 2, Run 2 and Throw 2. He's also a bit of a scrapper so he has Brawl 2. From his limited military training he gets Pistol 1 and Rifle 3. His best sense is Sight at 2 and he speaks and reads a bit of Hebrew, Language 1. While not terribly good at it, he does know how to pick up women with Seduction 1. And lastly he can Lie and Bluff, both at 2...

Finally we have Talents. Those come in three varieties. Enhanced attributes, Enhanced skills and Miracles. Miracles are all the general super-hero stuff. As may be guessed by his nickname, Alfie will have fire powers. The number of points for buying Talents is set by the GM. 15 is for a low-powered game while 75 would be a high-end one. The book recomends generally going with 25 to start, so I used that...

I buy him the Talent package Harm to represent fire bolts. He has 3d in it, with the bonuses of Burn and Penetrating and the negative of Graphic, thats a cost of 15. The remainig 10 I use for 1d of Immunity vs. Fire with the bonus of Reflexive, meaning it can activate without him thinking about it...

So basically, Alfie is a living flamethrower. A young kid about to be thrown into the cauldron of death and to see what his Talent does to a living person for the first time...
lurkerwithout: (Tired hidden enigma)
2009-05-06 06:48 pm
Entry tags:

Mission: PARTIALLY ACOMPLISHED!

Books packed! BOOKS ALL PACKED!

*kermit arm flail*

Of course tomorrow we'll be moving them. And Friday I'll be unpacking and shelving...

Maybe I should just get some kind of computer in my head and upload them all?