lurkerwithout: (Mal's pretty hat  Angie creator)
lurkerwithout ([personal profile] lurkerwithout) wrote2005-08-13 06:19 pm
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Saturday Game

So its been a month, maybe two since we've managed to get together for this game. Kyle's busy getting a new apartment so his charlatan is, I don't know, hiding in a barrel or asleep the whole game...

The rest of us start out searching the wreck of the merchant caravan we were supposed to be guarding. Lucky for the dwarf's consience we find out merchant dude was smuggling poisons and the components to make poisons. Which while we're attempting to id them, Misty's Pixie-Faerie botches her skill check and basically melts most of her right arm off. And then Jane's gnome manages to botch an id check and would have died if Dave's dwarf didn't have a scroll with a Neutralize Poison spell. So we just burn everything.

Then a brief fight against some big ass birds that showed up, followed by my searching of the merchant's lead wagon. Where we find his lock-box and I search it for traps. Whereupon my aardvarkian bones that roll and gets hit with a poison needle, so I'm catoleptic for several days.

After that its back to the small town, then the larger original town to train. I get Chabbo up to 4th and we have enough money to train Dave's dwarf up in one of his classes. So back on the road we go. Again.

And less than a day out we get hit by a band of troglodytes. Thanks to Dan's Axe of Doom the trogs are sent running. Of course, they're own scent attack makes them easy to track. And at their lair we find enough money to pay for Dave to finish training. So back to town again. Which makes us tough enough that the original adventure (the treasure map off the crazy dude) beneath us, so Dan has us learn that some NPC found the treasure. So we wrap up, planning to go off in a different direction to explore an old dwarven mine...