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Pathfinder: Brendan Session 17
So we spent part of the session confirming in character our understanding of how the Soul Anchors and summonings work. Leading to the party hiring the stuck elemental-being as an NPC until we get out of the castle. Also smooshing a mummy priest. And me kind of scamming the party out of their share of an 80k wizard's staff. I don't even really want a Staff of Necromancy for Fenyx, but I'm thinking I can trade it in towards buying an airship with cannons. Regular piracy is played out. The future is in SKY PIRATES...